Craft Anything packages ArtCraft's study, build, and check workflow. I tried it on V2EX and an old Windows utility.
Rewriting Everything in Rust. This Time, It's Minecraft.
Horizon is rebuilding Minecraft in Rust. Beyond the thousands of commits, vanilla assets, agent controls, and benchmarks, I'm curious about what would make players switch.
19 AI Agents, One Weekend, a Blender Clone? Read Before You Repost.
A Reddit post announcing an AI remake of Blender turns the AI cloning craze, open source, and headline-only reactions into one elaborate joke.
We Left Swap Out of Our Kubernetes Dashboard. It's Time to Add It.
A decision we made when building a Kubernetes dashboard, why AI sandboxes are bringing swap back into the conversation, and what node monitoring should show.
I Built a 3DS Image Converter with Codex: CiaForge
After downloading 3DS games from Vimm's Lair and ending up with .cci or .3ds images, I built CiaForge: a cross-platform desktop converter with Codex, Tauri, and Rust.
I Started Using kftray to Manage My Kubernetes Port Forwards
A quick look at kftray, the Kubernetes port-forward tool I have been using lately.
How Headlamp's Top-Bar Fuzzy Search Works
A look at how Headlamp combines Kubernetes List and Watch APIs with Fuse.js to provide its top-bar resource search.
I Built a Chrome Extension with Codex Vibe Coding: EnvMate
Why I built EnvMate, and how this Chrome extension helps me avoid mistakes across development, testing, staging, and production environments.
Upgrading a PSP 3000 to 6.61 and Installing Permanent ARK-4 CFW
A practical walkthrough of upgrading an old PSP 3000 from 6.35 to official 6.61, then installing ARK-4 and making it permanent.
How I Have Used Nginx in Real Projects
Notes from real project work on using Nginx for outbound proxying, shared authentication, and lightweight single sign-on integration.